To make learning enjoyable, accessible, and impactful by creating curriculum-aligned jig-saw puzzles and games that inspire a love for learning & knowledge in every child.
PlayShastra started with a simple idea in November 2024: How can we make studying enjoyable? While traditional teaching methods often struggle to keep students engaged in classrooms, Rudra Bhuwnaia our founder, envisioned a solution that merges fun and education.
Inspired by his own experiences as a high school student, Rudra Bhuwania noticed the need for tools that spark interest and help students connect with their lessons. That’s how PlayShastra was born—to bring learning to life through gamification.
As of May 2025, PlayShastra has advanced from Idea stage to Prototype Development Stage. Now reaching out to schools with its first rapid prototype samples for evaluation and feedback.
"I believe that learning should be more than just memorizing—it should inspire curiosity, creativity, and critical thinking." - Rudra Bhuwania
Playshastra has successfully completes the prestigious T-hub Blitz Cohort 3 Program !
With guidance from top mentors, the idea has now evolved with clearer market insights and we are excited to announce that we are moving from ideation to the prototype development stage. This marks a big step forward in our journey to reimagine textbook learning through puzzles and play-based tools.
Journey begins...
The journey of Playshastra began when Rudra Bhuwania first pitched at the YOUTH Entrepreneurship Bootcamp hosted by Atlas Skilltech University and HighSchool MOMS, where it was selected among the Top 15 finalists out of 2000+ participants.